Hi
I have been working with making a spore creature and then export it in .mesh
file. Then I convert it with uu3d to the .obj format.
So I want to render my creature which is named creature a.obj and uses an dds
texture file...
But it writes this to me
//==================================================
//POV-Ray Materials list
//==================================================
//This file has been created by PoseRay v3.11.0.436
//3D model to POV-Ray/Moray Converter.
//Author: FlyerX
//Email: fly### [at] yahoo com
//Web: http://mysite.verizon.net/sfg0000/
//==================================================
//Files needed to run the POV-Ray scene:
//creature_a_POV_main.ini (initialization file - open this to render)
//creature_a_POV_scene.pov (scene setup of cameras, lights and geometry)
//creature_a_POV_geom.inc (geometry mesh)
//creature_a_POV_mat.inc (materials)
//SP-RAST-2F4E681C-40622900-06B77AA1-mm00.dds
//
#include "stdinc.inc"
//==================================================
//Map definitions
#declare p_map1=pigment {image_map{dds "C:\Documents and
Settings\Administrator\Desktop\WORK
Spore\SP-RAST-2F4E681C-40622900-06B77AA1-mm00.dds" interpolate 2 transmit all 0
filter all 0} }
//==================================================
//Material definitions
#declare creature_texture_=
material{
texture{ pigment{ p_map1}
finish{specular 0 roughness 0.2401081 ambient rgb <0,0,0> diffuse 0.6
reflection{0 metallic} conserve_energy}}
}
//==================================================
The #declare part is in yellow. I presume that povray dont like dds texture
files.
I have tried converting the dds to tga but that made the texture all blue and
not colourfull. It did not work.
So I want to hear if there is a way of using .dds texture files in povray. Is
there some plugin or files I can install to make it accept these kind of
texture files.
Hope you can help and please remember I am really a povray newb aswell as within
3d programs.
Post a reply to this message
|